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A Re-imagining of Odysseus’ Odyssey in Four and One Half Acts

Script

graeff-2007-faustintermezzo

Writer-Director’s Note

Situated at the end of the “Walpurgisnacht” scene, Goethe’s original design for the “Walpurgisnacht Intermezzo” is a light-hearted play within a play that offers a polar contrast with the tragic conclusion of Faust, to which it segues. Goethe draws inspiration for this piece from the marriage of Oberon and Titania, the Faerie King and Queen, who toy with the human characters in Shakespeare’s A Midsummer Night’s Dream. Building upon the surreal dreamscape found in Shakespeare’s play, Goethe assembles a cast of ‘amateur players’ from the perverse rabble present at the pagan orgy of Walpurgisnacht. The plot is, essentially, a string of faeries and human archetypes acquainting themselves to the wedding scene and to the audience with abstruse proclamations made in overwrought verse.

In preparing a contemporary substitution for Goethe’s “Intermezzo,” my goals were to transfer the elevated speech patterns and general self-importance to a more accessible plotline, and to uphold the author’s deft satire of this cast of amateur players performing their art. I selected the Odyssey for three reasons: 1) most everyone has heard of the Odyssey or Odysseus, and has vague idea that he fights a one-eyed giant somewhere along the way; 2) outside of the literary circles of Greek scholars, the characters of the Odyssey can be easily simplified to either ‘the epic hero’ or ‘not the epic hero,’ providing me the opportunity to develop perfectly arbitrary personalities that the amateur players deem as authentic; and 3) in his superhuman and chivalrous return to wife Penelope, Odysseus exemplifies not only an epic hero but a Romantic ideal as well.

Using cues from Goethe, both textual and biographical, the idealism of the Romanticists is as ripe for lampooning as the rationalism of the Enlightenment’s Humanists. The competitive co-existence of these two perspectives constitutes one of Faust’s central struggles. In the Walpurgisnacht scene, the presence of this duality takes a frenetic turn, as the abundance of hedonistic appeals simultaneously delights and disgusts. By way of satirizing the serious performance of a serious play, Goethe and I attempt to encapsulate the effortless hypocrisy of the self-possessed amateurs.

Hoping to make all this come together, I wrote and directed “A Re-imagining of Odysseus’ Odyssey in Four and One Half Acts” to visually play with the definitions of Romantic versus romantic (ro-man-tique), and to offer another outlet for Goethe’s allegorical blurring of sin by way of intellectual hubris and sin by way of hedonism.

In summary, this playlet is dedicated to the actors, playwrights, and directors (fictional or otherwise) who sometimes take themselves too seriously. And of course, I want to especially thank our own Oberkünstler Peter Ferran for asking me to work on this.

RIT Information Technology Honors Thesis

I won an undergraduate research grant to work to build a prototype of a web platform in Ruby on Rails that would enable users to add personal annotations to government documents and share them with other users. I continued work on the prototype and wrote up the documentation in Spring 2006 for my honors thesis.

Documentation

graeff-2006-honorsthesisdocumentation

Abstract

This undergraduate Honors capstone project involves the creation of the novel web application called .GOVernator. The purpose of this social software tool is to allow users to “markup” government documents, like the Bill of Rights, with XML tags using an interface that does require in-depth knowledge of XML. The application is programmed using the Ruby on Rails framework with JavaScript and its implementation in Asynchronous JavaScript and XML (AJAX), XHTML, CSS, XML, and XSLT. The resulting program is prototype for allowing users to create an account via registration, navigate their own home page allowing them to select government documents to markup (a.k.a scrutinize), and then use a browser-based interface for adding XML tags to government documents—storing tag names to a database for later analysis. All program functionality, except for the critical markup functionality, is in place. Help documents are also still needed to guide the user through interaction with the application’s interface. The future of the project is further development (programming) of the .GOVernator web application, a case study involving 10-30 users, and a proposal to the Lab for Social Computing as an adopted project for school year following this publication of this paper.

Attempting to build the Semantic Web: The Ontological Approach

Award

This paper won the 2007 RIT Institute Writing Contest in Technical Writing.

Full Text

graeff-2004-semanticweb

Introduction

When father of the Internet Tim Berners-Lee first envisioned the World Wide Web, he imagined it as “an information space, with the goal that it should be useful not only for human-human communication, but also that machines would be able to participate and help.” (1998, Introduction, para. 1) However, what amassed was a mess of poorly formed HTML documents boasting animated GIFs and information displayed without regard for meaning or context. What Berners-Lee was wishing for, and continues to wish for, is a better World Wide Web—a Semantic Web. This ultimate realization of the Internet’s potential is something that Berners-Lee and the World Wide Web Consortium (W3C) are still working on. With millions of users and billions of documents, the web is constantly growing and evolving. The W3C hopes that it evolves into the Semantic Web—and that hope lies in something called an ontology. (Clark, 2002)

A Modest Faux Pas

Script

graeff-2004-modestfauxpas

Synopsis

Mark is a high-schooler plagued by strange dreams and urges. He thinks he might be a cannibal. He “comes out” to his friends Kerry, Tim, and Phil, who have very strong and very different reactions to the news. In the end, Mark finds the strength to be his true self despite Tim’s outrage.

I, Archive

Artist’s Statement

graeff-2004-iarchivetheorypaper

Synopsis

The purpose of this performance art piece is to illustrate a few archival concepts, the barriers and nuances of archive, specifically. The basis for the experiment is in the simple scenario of “Question & Answer.” I, playing the archive, put myself in the position of interviewee three times. Each time I am asked questions. The first two times, the questions are identical. The third time they are altered ever so slightly. For this to occur, of course, the questions must be scripted which raises a few philosophical questions. Even more questions are raised when users of the archive are privy to an example of someone else’s method of interaction with the archive. And then, how do the users react/interact when they are witness to a previous session via a pre-recording as well as a concurrent video example via a live recording from only a few moments earlier.