Youth Digital Activism (United Nations World Youth Report)

Full Report

Link to UN World Youth Report PDF

Presentation at the United Nations

Starts at 27m 40s

https://link.brightcove.com/services/player/bcpid1722935254001/?bctid=5037493690001&autoStart=false&secureConnections=true&width=432&height=232

Introduction

The terms “civic engagement” and “activism” traditionally evoke images of voting and volunteering for campaigns or marching in the streets, banners hoisted high. While these are still fixtures of political participation, a broader set of practices enabled by digital technologies is being created and applied by young people. Cathy J. Cohen, Joseph Kahne and others call this broader set of practices “participatory politics”, defined as “interactive, peer-based acts through which individuals and groups seek to exert both voice and influence on issues of public concern”. They emphasize that “these acts are not guided by deference to elites or formal institutions”.

This is part of a larger trend of youth avowing low confidence in national decision-making bodies and disaffection with elected officials and their ability to address issues. The biannual Harvard Institute of Politics poll indicated consistently declining levels of trust in government institutions among 18- to 29-year-old Americans between 2010 and 2015. According to a 2013 LSE Enterprise study, when European 16- to 26-year olds reflect on voting and institutional politics, they find “the political ‘offer’ does not match their concerns, ideas, and ideal of democratic politics”. At the same time, there are high levels of youth participation in issue-oriented activism, boycotting and buycotting, and protest activities. W. Lance Bennett refers to this new generation of young people as “actualizing citizens”, “who favour loosely networked activism to address issues that reflect personal values”, in contrast with “dutiful citizens”, who maintain a more collective and government-centred set of practices. Similarly, Cohen and Kahne found that interest-driven participation was a strong predictor of engagement in participatory politics among American youth.

If one thing defines this era of youth digital activism, it is the ability to make and widely share media. It is possible for “widely distributed, loosely connected individuals” to work together to solve a problem or create something new—a practice called crowdsourcing or peer production—because the costs of building loose networks of contributors and disseminating information digitally are nearly zero. When people make their own media they can assert power by framing issues in ways that compel others to change their minds or to adapt to new realities and perspectives. This form of “media activism” is not a new theory of change in itself; however, its practice is being transformed by the use of digital technologies for coordination and amplification. Agenda-setting power is shifting to a broader set of political actors with the necessary tools, savvy and timing.

Mobile computing, in particular, is allowing a new generation of citizens to access the Internet and enjoy lowered coordination costs. In Canada, the United Kingdom and the United States, 9 in 10 Millennials have a smartphone and spend 50-100 per cent more time on their mobile device than on a desktop computer. Affordable wireless Internet access and mobile phone ownership around the world constitute the most potent force for expanding the pool and potential of young digital activists.

However, the young people best poised to transform the practice of democracy around the world are those who not only create media but also build the tools and platforms through which they are made, shared and organized. Lilly Irani calls this new movement of civic hacking and cultural remaking “entrepreneurial citizenship”. This represents a small but powerful cohort that is taking its cues for solving the world’s problems from Silicon Valley and identifying primarily as social entrepreneurs and designers and secondarily as political or as activists.

These new forms of digital activism are not without problems and controversy. Many youth are still excluded from civic and political participation. That is why it is important to comprehend the wide range of contemporary tactics, tools, and trends and the unique challenges youth digital activists face in connection with current laws, norms, market forces and educational practices. The current thought piece outlines those trends and challenges but also highlights relevant opportunities and offers recommendations for supporting youth digital activism.

Civic Media Impact

Presentation Recording

Slides

http://erhardtgraeff.com/portfolio/file_download/17/BCMC-CivicImpact-Intro.pdf

Workshop Description

Goals: To share approaches for understanding impact in civic media – from randomized controlled trials to qualitative evaluation to artistic research methods. The workshop will explore the variety of ways in which people are responding to the increased need to demonstrate the impact of media interventions, including how we evaluate the impact of research, practice, and classroom-community partnerships.

Civic Media: Communities Making Change

Description

From http://www.nextlibrary.net/page/erhardt-graeff-nextlibrary-innovation-keynote

Civic Media encompasses a broad array of tools, practices, content, and communities that foster or enhance civic engagement. While civic media has always existed, it has recently flourished and been transformed thanks to technologies like smartphones and social media.

At its heart, civic media is best understood as a social phenomenon empowered by technology. Civic media reaches and engages a diverse audience, inviting all to create, share, remix, and share again. Young people are creating memes as political speech, as naturally as they might share a photo of their last meal. Developers are volunteering to build humanitarian software after disasters, enjoying the thrill of solving a hard problem and producing something that matters. And libraries, working at the nexus of information and public interest, are creating spaces in which communities can make change.

“Civic Media: Communities Making Change” will explore prominent examples of civic media; how tools, practices, content, and communities can be designed to be more civic; and the roles libraries can, and already are, playing in making civic media.

Slides

Making Drones Civic

Link to Conference Paper

graeff-matias_makingdronescivic_isa2015

Abstract

Can drones be fully accepted as civic technologies? Are there values embodied by drones that undermine their ability to perform in a civic capacity? What design principles might make drones more civic? Where does responsibility lie between civil society actors, drone designers, and policymakers in pursuing this goal while balancing privacy, security, and innovation? Although drones have several proposed civic use cases, particularly involving practices described as monitorial citizenship, drones are different from other civic technologies. Civic technologies are about shifting power away from corrupt actors and toward virtuous actors. And a motivating concept and ethic for civic technologies, whether used for interacting with governments or against them, is participatory practice. If we aspire to a definition of civic action that is fundamentally participatory and we hope for our civic technologies to embody that value of participatory practice, we must investigate whether drones can be fully accepted as civic technologies. This paper will address these questions and issues, problematizing the use of drones for civic purposes by defining a set of values and design principles for civic technologies and by showing where drones may play a role, situating contemporary cases among relevant political and ethical questions.