This session looks beyond platforms to explore the concept of media ecosystems. How do we understand, map, visualize, and ultimately shape the flow of texts across an increasingly diverse and complex media ecosystem? What are the relationships between professional and citizen, participatory and broadcast media? How do we understand what people are encountering, both in terms of supply (tools like Media Cloud that examine what’s published) and demand (tracking/logging efforts that look at individual or group consumption?
This article details the networked production and dissemination of news on Twitter during snapshots of the 2011 Tunisian and Egyptian Revolutions as seen through information flows—sets of near-duplicate tweets—across activists, bloggers, journalists, mainstream media outlets, and other engaged participants. We differentiate between these user types and analyze patterns of sourcing and routing information among them. We describe the symbiotic relationship between media outlets and individuals and the distinct roles particular user types appear to play. Using this analysis, we discuss how Twitter plays a key role in amplifying and spreading timely information across the globe.
Participated in the Knight Foundation-funded Moby Dick Project workshop on July 29, 2011 at Stanford’s d.school, where we used design thinking to develop ideas and interface mockups for re-inventing the way people consume news.
My group focused on the problem of background context for news stories. Our solution was an app or web interface for reading articles which incorporated a timeline of articles on the topic displayed as an interactive graph of news volume over time, and the ability to search for related articles by a keyword referring to either a related topic or an alternate perspective on the story. Below the graph, headlines of the most-read articles, fitting within the window of time the user is browsing and categorized by your selected keywords, are listed. Navigation history would be stored in scrollable panes so that users could browse laterally or dive deeply and the return to the original article. [A video of my presentation of our interface is below.]
This interactive workshop focuses on digital citizenship by focusing on the ethical dimensions of young people’s participation in new media environments, such as blogs, multiplayer games, and social networks like Facebook. Katie Davis and Erhardt Graeff, both researchers on the GoodPlay Project at Harvard’s Project Zero, will share relevant research findings; provide an overview of a digital ethics casebook developed for use in schools and other learning environments; and engage participants in a curricular activity aimed at cultivating ethical thinking among youth.