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WWW / Wiki Wacky Web?: Wikis, Authority and the Public Sphere

Slides

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Coverage

Wiki Communities in the Era of Cultural Individuation

Excerpt

“Essentially, Wikipedia provides an example of poststructuralist principles operating online—an idea impressively illustrated by the “history flow visualizations” of Wikipedia article revisions generated by Fernando B. Viegas, Martin Wattenberg, and Kushal Dave. The original analysis of Wikipedia article evolution by the team “revealed complex patterns of cooperation and conflict” (575). These stem from the community-enabling editing capabilities built-in to the “Talk” and “History” article pages, as well as the “Watch List” option available to registered users providing an alert system for vigilant writer/editors to defend the integrity of specific articles. The goal of these discursive provisions is informal oversight of content, which can be subject to “malicious editing” —one of the strongest criticisms against Wikipedia. The history flow visualizations mapped three categories of wiki article revisions: 1) editing of content on average, 2) a malicious mass deletion of content, and 3) a mass deletion replaced by obscene content. The median survival time of the first category was 90.4 minutes, which broke down to 21% of edits reducing page size, 6% reducing it by only 50 characters—such numbers primarily indicating tightened prose and the elimination of irrelevant information (579, 581). Of course this dynamism is what makes citing Wikipedia problematic. This downside—most apparent when trying to perceive Wikipedia in the vein of a traditional encyclopedia—is balanced by the fact that new content is quickly and easily added to articles as events unfold. For instance, the study refers to how within a week of the invasion of Iraq in 2003 an entry devoted to the topic was written, and had even tripled in size in a few subsequent weeks (581). The fast-responding character of the Wikipedia user community also catches and repairs mass deletions at a median delay of 2.8 minutes—1.7 minutes for those involving obscenities (579). The data produced indicates, to at least those versed in poststructuralist insights on language, that Wikipedia’s neoteric authorial/editorial community is attempting to maximize the radical functionality/medium of wiki technology—publishing, editing, and re-publishing content (with self-governing oversight) at a frequency unimaginable in other media.”

Cited: Viegas, F, Wattenberg, M, Dave, K. 2004. ‘Studying Cooperation and Conflict between Authors with History Flow Visualizations.’ Conference on Human Factors in Computing, Vienna, April 24–29.

Attempting to build the Semantic Web: The Ontological Approach

Award

This paper won the 2007 RIT Institute Writing Contest in Technical Writing.

Full Text

graeff-2004-semanticweb

Introduction

When father of the Internet Tim Berners-Lee first envisioned the World Wide Web, he imagined it as “an information space, with the goal that it should be useful not only for human-human communication, but also that machines would be able to participate and help.” (1998, Introduction, para. 1) However, what amassed was a mess of poorly formed HTML documents boasting animated GIFs and information displayed without regard for meaning or context. What Berners-Lee was wishing for, and continues to wish for, is a better World Wide Web—a Semantic Web. This ultimate realization of the Internet’s potential is something that Berners-Lee and the World Wide Web Consortium (W3C) are still working on. With millions of users and billions of documents, the web is constantly growing and evolving. The W3C hopes that it evolves into the Semantic Web—and that hope lies in something called an ontology. (Clark, 2002)

A Modest Faux Pas

Script

graeff-2004-modestfauxpas

Synopsis

Mark is a high-schooler plagued by strange dreams and urges. He thinks he might be a cannibal. He “comes out” to his friends Kerry, Tim, and Phil, who have very strong and very different reactions to the news. In the end, Mark finds the strength to be his true self despite Tim’s outrage.

Virtual Reality as a Gateway for Cultural Immersion

2004 Summer Internship at the Arctic Region Supercomputing Center at the University of Alaska, Fairbanks.

Helped Prof Miho Aoki construct a 3D Japanese home model for cultural instruction in a virtual reality CAVE.

Overview

Using initial designs and textures developed by Prof Aoki, I constructed a 3D Japanese home model using Maya. All models were exported using Maya’s own exporting tools for VRML, as well as the conversion plug-in PolyTrans for OpenGL C code. The VRML files were associated with a configuration file that would allow them to be viewed in 3-d using the VRScape virtual reality software engine. The C files, after code editing, were displayed via OpenGL through the VRJuggler virtual reality framework. The Japanese home was designed to be used in an immersive environment by a small class of students, specifically within the CAVE-based system at the Discovery Lab at the University of Alaska Fairbanks.

Summary Paper

graeff-2004-arscpaper

The Model in Action