Close Logo and Site Design

Designed logo and website for a new media publication at RIT.

Logo and web site home page mockups were designed in Adobe Illustrator. The logo was used on materials advertising the new publication but was never published.




Site Design Iteration 1


Site Design Iteration 2


Site Design Iteration 3



WWW / Wiki Wacky Web?: Wikis, Authority and the Public Sphere

Slides { var scribd = document.createElement(“script”); scribd.type = “text/javascript”; scribd.async = true; scribd.src = “”; var s = document.getElementsByTagName(“script”)0; s.parentNode.insertBefore(scribd, s); })();


Attempting to build the Semantic Web: The Ontological Approach


This paper won the 2007 RIT Institute Writing Contest in Technical Writing.

Full Text



When father of the Internet Tim Berners-Lee first envisioned the World Wide Web, he imagined it as “an information space, with the goal that it should be useful not only for human-human communication, but also that machines would be able to participate and help.” (1998, Introduction, para. 1) However, what amassed was a mess of poorly formed HTML documents boasting animated GIFs and information displayed without regard for meaning or context. What Berners-Lee was wishing for, and continues to wish for, is a better World Wide Web—a Semantic Web. This ultimate realization of the Internet’s potential is something that Berners-Lee and the World Wide Web Consortium (W3C) are still working on. With millions of users and billions of documents, the web is constantly growing and evolving. The W3C hopes that it evolves into the Semantic Web—and that hope lies in something called an ontology. (Clark, 2002)

A Modest Faux Pas




Mark is a high-schooler plagued by strange dreams and urges. He thinks he might be a cannibal. He “comes out” to his friends Kerry, Tim, and Phil, who have very strong and very different reactions to the news. In the end, Mark finds the strength to be his true self despite Tim’s outrage.

I, Archive

Artist’s Statement



The purpose of this performance art piece is to illustrate a few archival concepts, the barriers and nuances of archive, specifically. The basis for the experiment is in the simple scenario of “Question & Answer.” I, playing the archive, put myself in the position of interviewee three times. Each time I am asked questions. The first two times, the questions are identical. The third time they are altered ever so slightly. For this to occur, of course, the questions must be scripted which raises a few philosophical questions. Even more questions are raised when users of the archive are privy to an example of someone else’s method of interaction with the archive. And then, how do the users react/interact when they are witness to a previous session via a pre-recording as well as a concurrent video example via a live recording from only a few moments earlier.